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Dedicated server guideBy Gone Wrong Gaming · Reviewed 2026-08-30

Palworld Dedicated Server FAQ and Fixes

Palworld failures often look alike from the player side even when the cause is a stale server build, a blocked UDP path, the wrong active INI, or a world that was copied while still changing. Match what your group sees first, then follow the narrow checklist for that symptom instead of reinstalling the entire server.

Palworld sticky-note artwork

Read this before changing anything

Stop the server cleanly and copy the entire SaveGames tree, active PalWorldSettings.ini and mod manifest state outside the install folder before updating, importing, changing mods or testing recovery.

7 common problems

Match the symptom. Make it right.

Open the answer that sounds like your server. Start at the top of its checklist and stop as soon as the server is healthy.

01SettingsWhich Palworld INI file actually changes a Windows dedicated server?

What players see

Editing the installation-root template has no effect.

What happened

The installation-root reference template was edited instead of the active WindowsServer INI.

Why it happened

Pocketpair uses DefaultPalWorldSettings.ini as a reference and reads the WindowsServer PalWorldSettings.ini as the active file.

What to do next

  1. 1Stop and back up the server.
  2. 2Copy or edit Pal/Saved/Config/WindowsServer/PalWorldSettings.ini and validate its OptionSettings syntax.

References[pal-config]

Read the complete step-by-step fix →

02Cross-playCan Xbox and PS5 players join a Palworld server by IP?

What players see

The console client has no working direct-IP join.

What happened

The server was configured only for the PC direct-IP route.

Why it happened

Pocketpair directs Xbox and PS5 users to Community Servers.

What to do next

  1. 1Back up the launch configuration and enable the documented Community Server mode.
  2. 2Verify listing and joining on each promised console platform.

References[pal-about][pal-community][pal-connect]

Read the complete step-by-step fix →

03NetworkingDoes PublicPort open a second Palworld network listener?

What players see

A router rule was created for an advertisement value but the server still cannot be reached.

What happened

An advertisement setting was treated as a socket listener.

Why it happened

Pocketpair distinguishes the public listing value from the actual port selected by -port=.

What to do next

  1. 1Confirm the actual UDP listener selected with -port=.
  2. 2Map that narrow player port and verify it from an external network.

References[pal-arguments][pal-community]

Read the complete step-by-step fix →

04AdministrationShould a new Palworld manager use RCON?

What players see

A planned integration depends on the legacy protocol.

What happened

The integration was designed around Palworld's deprecated RCON administration path.

Why it happened

Pocketpair has deprecated RCON and documents REST as the current API surface.

What to do next

  1. 1Keep management traffic on a trusted network.
  2. 2Use authenticated REST or documented in-game commands and remove public RCON forwarding.

References[pal-rcon][pal-rest][pal-commands]

Read the complete step-by-step fix →

05RecoveryAre Palworld's native rolling backups enough before an update?

What players see

Only the in-tree backup rotation exists.

What happened

There is no independent pre-update recovery boundary.

Why it happened

A rolling set can rotate bad state forward and validation operates inside the same installation tree.

What to do next

  1. 1Use /Save and a clean shutdown.
  2. 2Copy SaveGames, active settings and mod metadata to a separate location before updating.

References[pal-config][pal-commands][pal-mods]

Read the complete step-by-step fix →

06ModsDoes Palworld now support native dedicated-server Workshop mods?

What players see

Old guides only describe unofficial loader workflows.

What happened

The guide predates Pocketpair's current native Windows server-mod flow.

Why it happened

Current official documentation uses Info.json discovery and Mods/PalModSettings.ini for eligible Workshop packages.

What to do next

  1. 1Back up the world before introducing a mod.
  2. 2Follow the current native package-name workflow and verify client/server compatibility on a copy.

References[pal-mods]

Read the complete step-by-step fix →

07PerformanceShould every Palworld launch line include the old performance flags?

What players see

A copied command includes useperfthreads and related switches without a measured reason.

What happened

Legacy tuning advice was applied as a default.

Why it happened

Pocketpair warns those switches may make v1.0-and-later performance worse when supplied unnecessarily.

What to do next

  1. 1Record a baseline without legacy flags.
  2. 2Change one measured variable at a time and retain the command that performs reliably on this host.

References[pal-arguments]

Step-by-step troubleshooting

Complete Palworld server fixes

Use these focused guides when the short answer matches your symptom and you need the full diagnostic path.

Official references

Built from current game guidance

Last reviewed 2026-08-30. Game behavior changes, so official sources win when a new patch changes an option.

Palworld and its artwork are the property of their respective owners. Gone Wrong Servers is independent third-party software.

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