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Project Zomboid Server Manager for Windows

Supported

Windows · Steam PC · Build 42

Project Zomboid keeps world chunks, player accounts, whitelist data, logs, and native backups in a connected server cache. Gone Wrong Servers isolates that complete set so routine management does not separate a world from its database.

The import flow recognizes both local installations and hosting-provider backups. It preserves the native folder structure and calls out the matching client build and mod set before anyone joins.

Project Zomboid key art

Game-aware Windows server manager

Windows · Steam PC · Build 42

What you get

Project Zomboid, handled

Supported capabilities

  • Guided Build 42 server install
  • Import Server, db, Saves, backups, and Logs together
  • Native INI settings with safe ranges
  • Clean console saves and shutdowns
  • Update recovery points and world rollback

Project Zomboid dedicated servers require matching PC game builds and mod sets; console cross-play is not available.

From install to invite

  1. Choose Project Zomboid and a player-capacity preset
  2. Gone Wrong Servers installs the matching dedicated server
  3. Review access, world, and connection settings
  4. Start the Build 42 world and invite the survivors

Project Zomboid and its artwork are the property of their respective owners. Gone Wrong Servers is independent third-party software.

Project Zomboid technical snapshot

The real server package, files, and network path

This is the server-specific layer behind the guided experience. It identifies the actual package and the data that must survive an update, so you can verify what the app is managing or follow the complete manual guide yourself.

Official server
Project Zomboid Dedicated Server
Install and update
SteamCMD or Steam Library Tools
App ID 380870
Server process
StartServer64.bat (bundled 64-bit Java runtime)
Player scope
Windows and Linux dedicated-server procedures exist; this implementation targets PC clients on Windows with no Xbox or PlayStation crossplay.

Player-facing ports

Player-facing ports
PortProtocolPurpose
16261UDPPrimary server and Steam query/network traffic
16262UDPCurrent direct-connection/secondary player traffic

Preserve these native files

  • <cache>/Server/<servername>.iniNetwork, access, backup, Workshop, and server settings
  • <cache>/Server/<servername>_SandboxVars.luaWorld and sandbox rules
  • <cache>/Saves/Multiplayer/<servername>World chunks and player/world state
  • <cache>/db/<servername>.dbAccounts, whitelist, bans, access levels, and ownership-related server data

Edition and cross-play

Project Zomboid's dedicated server is a PC ecosystem with no current Xbox or PlayStation crossplay path; client and server point builds must match.

Mods and extensions

Project Zomboid uses numeric WorkshopItems for Steam acquisition and internal Mods identifiers for loading; both lists, order, dependencies, and Build 42 compatibility matter.

Administration

The owner database carries accounts, whitelist, access levels, and bans; native console save/quit is the safest maintenance path, while optional RCON stays private.

Public beta

BETA is available now

Download the current Windows build directly from the official GitHub release. No signup or hosting account is required.

experimental beta - version 11.0.84 (staging)

Start with a Windows computer you control. This installer is code-signed by GoneWrongGaming LLC. Check that publisher name in Windows before installing. The download page includes the exact filename and SHA-256 checksum.

  • Windows 10 or 11 (64-bit)
  • 11 supported games
  • Backups, updates and recovery guidance