
Manual-first Windows server guide
Conan Exiles Enhanced Dedicated Server and Migration Guide
Host the current Unreal Engine 5 Conan Exiles Enhanced server as a distinct Steam product generation, with a full Saved-tree recovery plan and an explicit one-way conversion path for a copied Legacy Exiled Lands database.
Enhanced is not 'Conan Exiles 2' and is not interchangeable with Legacy UE4. Its Steam clients use game_0.db, while Xbox, PlayStation, Epic, and Microsoft Store remain on Legacy at the reviewed date. Exiled Lands game.db can convert forward, cannot convert back, and a Legacy Siptah base/world does not migrate wholesale.
Current product
Conan Exiles Enhanced (Unreal Engine 5)
Funcom launched the free Enhanced upgrade on May 5, 2026 and renamed the Steam server tool.
Stable dedicated application
Steam App ID 443030
The stable tool lineage and current project install use 443030; do not substitute an observed beta-tool ID without current Funcom instructions.
Enhanced database
ConanSandbox/Saved/game_0.db
Full backups also preserve SQLite WAL/SHM sidecars and every other file under Saved.
Legacy migration
Exiled Lands game.db converts forward once
The official migration has no Enhanced-to-Legacy reverse path.
Current multiplayer compatibility
Steam Enhanced clients
Console, Epic, and Microsoft Store remain Legacy/UE4 and cannot join the reviewed Enhanced server.
Protect the server first: Before updating, importing, changing mods, or converting Legacy data, stop normally and copy the entire ConanSandbox/Saved tree. Keep the original Legacy game.db and compatible Legacy runtime immutable because Enhanced conversion is one-way.
Size the host before downloading
PC and capacity guidance
Funcom's reviewed Enhanced server material does not publish a complete dedicated-server CPU/RAM capacity table. Both profiles are clearly labeled editorial starting points; measure the installed server and its actual world/mod load.
| Profile | Players | Memory | Processor | Storage |
|---|---|---|---|---|
| Small private Enhanced server Conservative starting point | Small group on a new or modest world | 24 GB total host RAM editorial starting point | Four modern CPU cores available to the server workload | SSD/NVMe with room for the tool and several complete Saved snapshots |
| Host plus client, migrated, or modded world Conservative starting point | Host-and-play or a dense long-lived Exiled Lands database | 32 GB total system RAM or more editorial starting point | Modern CPU; measure server tick, save/checkpoint duration, and peak load | Fast SSD/NVMe with immutable pre-conversion and rolling Enhanced snapshots |
UE5 baseline
Install the Enhanced tool, not an ambiguous Legacy package
Confirm the Steam tool name, stable application, installed manifest, and actual executable before any world data is introduced.
- 1
Install stable server files
Use the current Steam tool or anonymous SteamCMD App ID 443030 in a dedicated directory.
steamcmd +login anonymous +force_install_dir D:\Servers\ConanEnhanced +app_update 443030 validate +quit - 2
Verify the current executable
Inspect the installed manifest/tool layout; this project currently uses the Win64 shipping executable while older guides may name a root wrapper.
- 3
Generate and secure the Saved tree
Start once, stop, then configure WindowsServer INIs, unique ports, admin credentials, and only required mod HTTP origins.
Do not publish RCON/admin secrets or permissive ModHttp origin lists.
- 4
Prove Enhanced compatibility
Join with a matching Steam Enhanced client, save/close normally, restart, and verify the same game_0.db world.
One-way migration
Convert a Legacy Exiled Lands database without losing rollback
The conversion is not an ordinary copy: Enhanced creates/uses game_0.db and the official process cannot take that database back to Legacy.
- 1
Preserve Legacy immutably
Cleanly stop the UE4 server and archive game.db, the full Saved tree, build/branch, configs, and mods outside the Enhanced install.
- 2
Convert from a working copy
Place the copied Exiled Lands game.db in the documented Enhanced Saved location with no pre-existing game_0.db blocking first conversion.
- 3
Validate more than first boot
Check clans, characters, buildings, inventories, followers, and several clean restarts before accepting the conversion.
Do not promise whole Legacy Siptah base/world migration; its documented transfer scope is different and constrained.
UE5 mod safety
Treat Enhanced mods as code with network permissions
An old UE4 pak is not automatically Enhanced-compatible, and Enhanced Mod HTTP adds an origin allowlist that deserves the same care as a firewall rule.
- 1
Verify Enhanced compatibility
Use a mod version explicitly built/tested for the current Enhanced server and preserve its original pak filename.
- 2
Approve only required origins
Add exact trusted origins to ModHttp.ini per the mod's current documentation; do not copy a global permissive list.
- 3
Test on a copied database
Preserve the full Saved tree, update one dependency set at a time, and confirm mod-owned structures/data through save and restart.
Keep every layer consistent
Ports, firewall, and router setup
Open only the services your Conan Exiles Enhanced server actually uses. The game process, Windows Firewall rule, router forward, and player join address must all agree on the same port and protocol.
| Port | Protocol | Purpose | Exposure | Notes |
|---|---|---|---|---|
| 7777 | UDP | Primary game/player traffic baseline | Internet playersRequired for this use | Match the configured game port, firewall rule, and router forward.[legacy-dedicated] |
| 7778 | UDP | Server pinger/secondary game networking | Internet playersRequired for this use | Keep it paired with the configured game port plan.[legacy-dedicated] |
| 27015 | UDP | Steam query/listing traffic | Internet playersRequired for this use | A LAN join does not prove this external discovery path works.[legacy-dedicated] |
| 25575 | TCP | Optional RCON administration | Optional administrationOptional | Use a unique secret and private network scope; this is not player traffic.[legacy-dedicated] |
Never expose an administration or RCON port merely so players can join. Keep remote administration private whenever possible, use a strong unique credential, and confirm the game's own security model before forwarding it.
Know what must survive a reinstall
Files, worlds, and configuration
| File or folder | Purpose | Backup | Notes |
|---|---|---|---|
| ConanSandbox/Saved/game_0.db | Enhanced world database | Critical | Include game_0.db-wal and game_0.db-shm by copying the entire stopped Saved tree.[enhanced-migration] |
| ConanSandbox/Saved/Config/WindowsServer | Engine.ini, ServerSettings.ini, Game.ini, and current server configuration | Critical | Merge Enhanced defaults rather than blindly overwriting with Legacy INIs.[enhanced-settings][legacy-dedicated] |
| ConanSandbox/Saved/Mods and mod list/configuration | Enhanced-compatible mod packages and load order | Critical | Do not rename mod pak files; Legacy UE4 compatibility is not presumed.[enhanced-troubleshooting][enhanced-mod-http] |
| ConanSandbox/Saved/Config/WindowsServer/ModHttp.ini | Explicit per-mod allowed HTTP origins | Critical | Approve only understood trusted origins required by the mod.[enhanced-mod-http] |
| ConanSandbox/Saved/Logs | Version, database migration, mod, network, and startup diagnosis | Recommended | Redact addresses, RCON secrets, platform IDs, and player data before sharing.[enhanced-troubleshooting] |
| Setting or file | Location | What it controls | Restart? |
|---|---|---|---|
| ServerSettings.ini | ConanSandbox/Saved/Config/WindowsServer | Server access and gameplay settings documented by the current Enhanced reference[enhanced-settings] | Yes |
| Engine.ini | ConanSandbox/Saved/Config/WindowsServer | Engine/network overrides; stale BuildIdOverride keys can break version behavior[enhanced-troubleshooting] | Yes |
| Game.ini | ConanSandbox/Saved/Config/WindowsServer | Game/server rule overrides that must be checked against Enhanced schema[enhanced-settings][legacy-dedicated] | Yes |
-MULTIHOME and -MULTIHOMEHTTPUse matching explicit host addresses only when multiple adapters require them | Server startup arguments | Selects network and HTTP-service bind addresses on multi-interface hosts[enhanced-troubleshooting] | Yes |
ModHttp.ini origin approvalsOnly the exact origin documented by a trusted Enhanced-compatible mod | ConanSandbox/Saved/Config/WindowsServer/ModHttp.ini | Limits each mod's permitted outbound HTTP origins[enhanced-mod-http] | Yes |
Avoid incompatible clients and unsafe shortcuts
Players, mods, and administration
Cross-play and editions
At the reviewed date, Enhanced server multiplayer is for Steam Enhanced clients; Xbox, PlayStation, Epic, Microsoft Store, and Legacy UE4 clients cannot join.
- Do not advertise console crossplay for Enhanced.
- A Legacy PC client is not interchangeable with an Enhanced Steam client.
- Client and server builds must match; recheck the platform matrix before publication because Funcom can expand it later.
Mods and extensions
Enhanced supports mods, but each must be UE5/current-build compatible, retain its expected pak name, and receive only the precise trusted HTTP origins it requires.
- Legacy UE4 compatibility is not presumed.
- Do not rename pak files; the official troubleshooting guide identifies this as a load problem.
- Treat ModHttp.ini as a security permission list and back up mod data/config with the full Saved tree.
Administration
Use unique protected admin/RCON credentials and keep TCP 25575 private; RCON availability alone does not prove a native save-and-exit command for clean automation.
- Use the current admin save path and normal process close before copying Saved.
- Do not claim graceful remote shutdown until the exact command and database result are release-tested.
- Redact credentials, addresses, platform/player IDs, and database details in support artifacts.
Preserve a return path before maintenance
Updates, backups, and rollback
Update without gambling the world
Enhanced updates need a stopped full Saved snapshot and current mod/config review; Legacy-to-Enhanced conversion is one-way, so rollback depends on preserving the untouched Legacy source.
- 1
Record generation and build
Identify Enhanced versus Legacy, Steam build, executable, database, ports, INIs, and mods before maintenance.
- 2
Save, stop, and copy Saved
Use the current admin save route, close normally, wait for exit, and copy the whole ConanSandbox/Saved tree.
- 3
Update and repair current configuration
Validate App ID 443030, remove documented stale BuildIdOverride keys, and update only Enhanced-compatible mods/origins.
steamcmd +login anonymous +app_update 443030 validate +quit - 4
Use the correct rollback boundary
Restore a compatible Enhanced full snapshot, or return to the immutable Legacy game.db/runtime; never expect game_0.db to convert backward.
Back up and prove the restore path
The complete recovery boundary is the stopped ConanSandbox/Saved tree, not a lone game_0.db; it preserves configs, mods, logs, and SQLite WAL/SHM state together.
- 1
Create a clean checkpoint
Warn players, use the available admin save path, close normally, and wait for process exit.
- 2
Copy the full Saved tree
Capture game_0.db, sidecars, WindowsServer configuration, mods, ModHttp settings, and logs in one dated set.
- 3
Quarantine before restore
Preserve the current incident state and restore one complete compatible Enhanced snapshot while stopped.
- 4
Validate database and gameplay
Start privately; verify map, clans, characters, buildings, followers, mods, save/restart, and a matching Enhanced client join.
Diagnose before reinstalling
Common Conan Exiles Enhanced server problems
Legacy game.db does not appear in Enhanced
What players see
Enhanced creates a fresh world or ignores the copied Exiled Lands database.
Likely cause
game.db is in the wrong Saved location, a pre-existing game_0.db blocked first conversion, or the source is not a supported Exiled Lands migration.
- 1.Stop and preserve both source and newly generated state.
- 2.Return to an immutable Legacy copy and follow the official one-way order with no existing game_0.db.
Enhanced client reports a server version mismatch
What players see
A Steam Enhanced client cannot join, or the server advertises a different build.
Likely cause
Client/server builds differ, stale BuildIdOverride keys remain, or a Legacy/beta server tool is running.
- 1.Preserve Saved and record the installed tool/build before changing anything.
- 2.Align the current stable Enhanced server/client and remove only the stale keys identified by official troubleshooting.
Mods fail after the Enhanced UE5 upgrade
What players see
The server exits, skips a mod, or loads a world without expected mod content.
Likely cause
A Legacy-only mod, renamed pak, incompatible build, or missing/unsafe ModHttp origin approval is present.
- 1.Stop before the incomplete mod state saves over production and copy all of Saved.
- 2.Verify an Enhanced-compatible original pak and approve only its documented exact origins on a test copy.
Every focused Conan Exiles Enhanced troubleshooting guide
Evidence stays visible
Sources and verification
Technical behavior changes with server builds. These are the references reviewed for this guide. Official documentation wins if a later patch changes a path, port, command, or compatibility rule.
[enhanced-overview] Funcom
Conan Exiles Enhanced overview ↗Reviewed 2026-08-30 · Official documentation
[enhanced-launch] Funcom
Conan Exiles Enhanced UE5 launch announcement ↗Reviewed 2026-08-30 · Official documentation
[enhanced-servers] Funcom / Conan Exiles Enhanced documentation
Enhanced dedicated-server documentation ↗Reviewed 2026-08-30 · Official documentation
[enhanced-migration] Funcom / Conan Exiles Enhanced documentation
UE4 to UE5 server migration ↗Reviewed 2026-08-30 · Official documentation
[enhanced-troubleshooting] Funcom / Conan Exiles Enhanced documentation
Enhanced server troubleshooting ↗Reviewed 2026-08-30 · Official documentation
[enhanced-settings] Funcom / Conan Exiles Enhanced documentation
Enhanced server settings ↗Reviewed 2026-08-30 · Official documentation
[enhanced-mod-http] Funcom / Conan Exiles Enhanced documentation
Enhanced Mod HTTP configuration ↗Reviewed 2026-08-30 · Official documentation
[legacy-dedicated] Funcom
Conan Exiles dedicated-server baseline ↗Reviewed 2026-08-30 · Official documentation
Keep learning
Related guides
Convert Legacy game.db safely
Preserve rollback, perform the one-way Exiled Lands conversion, and validate game_0.db.
Open guide →
Fix an Enhanced version mismatch
Align stable client/server builds and remove documented stale override keys without touching the world.
Open guide →
Repair Enhanced mod loading
Check UE5 compatibility, pak names, current build, and precise ModHttp origin permissions.
Open guide →