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Manual-first Windows server guide

Conan Exiles Enhanced Dedicated Server and Migration Guide

Host the current Unreal Engine 5 Conan Exiles Enhanced server as a distinct Steam product generation, with a full Saved-tree recovery plan and an explicit one-way conversion path for a copied Legacy Exiled Lands database.

Enhanced is not 'Conan Exiles 2' and is not interchangeable with Legacy UE4. Its Steam clients use game_0.db, while Xbox, PlayStation, Epic, and Microsoft Store remain on Legacy at the reviewed date. Exiled Lands game.db can convert forward, cannot convert back, and a Legacy Siptah base/world does not migrate wholesale.

Reviewed 2026-08-30Enhanced UE5 server for Steam Enhanced clients at the reviewed date; Legacy UE4 clients on consoles, Epic, and Microsoft Store cannot join.

Current product

Conan Exiles Enhanced (Unreal Engine 5)

Funcom launched the free Enhanced upgrade on May 5, 2026 and renamed the Steam server tool.

Stable dedicated application

Steam App ID 443030

The stable tool lineage and current project install use 443030; do not substitute an observed beta-tool ID without current Funcom instructions.

Enhanced database

ConanSandbox/Saved/game_0.db

Full backups also preserve SQLite WAL/SHM sidecars and every other file under Saved.

Official documentation[enhanced-migration]

Legacy migration

Exiled Lands game.db converts forward once

The official migration has no Enhanced-to-Legacy reverse path.

Official documentation[enhanced-migration]

Current multiplayer compatibility

Steam Enhanced clients

Console, Epic, and Microsoft Store remain Legacy/UE4 and cannot join the reviewed Enhanced server.

Protect the server first: Before updating, importing, changing mods, or converting Legacy data, stop normally and copy the entire ConanSandbox/Saved tree. Keep the original Legacy game.db and compatible Legacy runtime immutable because Enhanced conversion is one-way.

Size the host before downloading

PC and capacity guidance

Funcom's reviewed Enhanced server material does not publish a complete dedicated-server CPU/RAM capacity table. Both profiles are clearly labeled editorial starting points; measure the installed server and its actual world/mod load.

Conan Exiles Enhanced resource profiles
ProfilePlayersMemoryProcessorStorage
Small private Enhanced server
Conservative starting point
Small group on a new or modest world24 GB total host RAM editorial starting pointFour modern CPU cores available to the server workloadSSD/NVMe with room for the tool and several complete Saved snapshots
Host plus client, migrated, or modded world
Conservative starting point
Host-and-play or a dense long-lived Exiled Lands database32 GB total system RAM or more editorial starting pointModern CPU; measure server tick, save/checkpoint duration, and peak loadFast SSD/NVMe with immutable pre-conversion and rolling Enhanced snapshots
The reviewed official server docs do not publish a dedicated-server CPU/RAM capacity table. [enhanced-overview][enhanced-servers]
The Enhanced site's approximate 68 GB client package is not an exact server storage requirement. [enhanced-overview][enhanced-servers]
Building/entity density, database age, player count, and Enhanced-compatible mods change the workload. [enhanced-servers][enhanced-migration]
Size from observed process memory, database/WAL growth, and save behavior. [enhanced-servers][enhanced-migration]

UE5 baseline

Install the Enhanced tool, not an ambiguous Legacy package

Confirm the Steam tool name, stable application, installed manifest, and actual executable before any world data is introduced.

  1. 1

    Install stable server files

    Use the current Steam tool or anonymous SteamCMD App ID 443030 in a dedicated directory.

    steamcmd +login anonymous +force_install_dir D:\Servers\ConanEnhanced +app_update 443030 validate +quit
  2. 2

    Verify the current executable

    Inspect the installed manifest/tool layout; this project currently uses the Win64 shipping executable while older guides may name a root wrapper.

  3. 3

    Generate and secure the Saved tree

    Start once, stop, then configure WindowsServer INIs, unique ports, admin credentials, and only required mod HTTP origins.

    Do not publish RCON/admin secrets or permissive ModHttp origin lists.

  4. 4

    Prove Enhanced compatibility

    Join with a matching Steam Enhanced client, save/close normally, restart, and verify the same game_0.db world.

One-way migration

Convert a Legacy Exiled Lands database without losing rollback

The conversion is not an ordinary copy: Enhanced creates/uses game_0.db and the official process cannot take that database back to Legacy.

  1. 1

    Preserve Legacy immutably

    Cleanly stop the UE4 server and archive game.db, the full Saved tree, build/branch, configs, and mods outside the Enhanced install.

  2. 2

    Convert from a working copy

    Place the copied Exiled Lands game.db in the documented Enhanced Saved location with no pre-existing game_0.db blocking first conversion.

  3. 3

    Validate more than first boot

    Check clans, characters, buildings, inventories, followers, and several clean restarts before accepting the conversion.

    Do not promise whole Legacy Siptah base/world migration; its documented transfer scope is different and constrained.

UE5 mod safety

Treat Enhanced mods as code with network permissions

An old UE4 pak is not automatically Enhanced-compatible, and Enhanced Mod HTTP adds an origin allowlist that deserves the same care as a firewall rule.

  1. 1

    Verify Enhanced compatibility

    Use a mod version explicitly built/tested for the current Enhanced server and preserve its original pak filename.

  2. 2

    Approve only required origins

    Add exact trusted origins to ModHttp.ini per the mod's current documentation; do not copy a global permissive list.

  3. 3

    Test on a copied database

    Preserve the full Saved tree, update one dependency set at a time, and confirm mod-owned structures/data through save and restart.

Keep every layer consistent

Ports, firewall, and router setup

Open only the services your Conan Exiles Enhanced server actually uses. The game process, Windows Firewall rule, router forward, and player join address must all agree on the same port and protocol.

Conan Exiles Enhanced dedicated server ports
PortProtocolPurposeExposureNotes
7777UDPPrimary game/player traffic baselineInternet playersRequired for this useMatch the configured game port, firewall rule, and router forward.[legacy-dedicated]
7778UDPServer pinger/secondary game networkingInternet playersRequired for this useKeep it paired with the configured game port plan.[legacy-dedicated]
27015UDPSteam query/listing trafficInternet playersRequired for this useA LAN join does not prove this external discovery path works.[legacy-dedicated]
25575TCPOptional RCON administrationOptional administrationOptionalUse a unique secret and private network scope; this is not player traffic.[legacy-dedicated]

Never expose an administration or RCON port merely so players can join. Keep remote administration private whenever possible, use a strong unique credential, and confirm the game's own security model before forwarding it.

Know what must survive a reinstall

Files, worlds, and configuration

Conan Exiles Enhanced server files
File or folderPurposeBackupNotes
ConanSandbox/Saved/game_0.dbEnhanced world databaseCriticalInclude game_0.db-wal and game_0.db-shm by copying the entire stopped Saved tree.[enhanced-migration]
ConanSandbox/Saved/Config/WindowsServerEngine.ini, ServerSettings.ini, Game.ini, and current server configurationCriticalMerge Enhanced defaults rather than blindly overwriting with Legacy INIs.[enhanced-settings][legacy-dedicated]
ConanSandbox/Saved/Mods and mod list/configurationEnhanced-compatible mod packages and load orderCriticalDo not rename mod pak files; Legacy UE4 compatibility is not presumed.[enhanced-troubleshooting][enhanced-mod-http]
ConanSandbox/Saved/Config/WindowsServer/ModHttp.iniExplicit per-mod allowed HTTP originsCriticalApprove only understood trusted origins required by the mod.[enhanced-mod-http]
ConanSandbox/Saved/LogsVersion, database migration, mod, network, and startup diagnosisRecommendedRedact addresses, RCON secrets, platform IDs, and player data before sharing.[enhanced-troubleshooting]
Conan Exiles Enhanced configuration reference
Setting or fileLocationWhat it controlsRestart?
ServerSettings.iniConanSandbox/Saved/Config/WindowsServerServer access and gameplay settings documented by the current Enhanced reference[enhanced-settings]Yes
Engine.iniConanSandbox/Saved/Config/WindowsServerEngine/network overrides; stale BuildIdOverride keys can break version behavior[enhanced-troubleshooting]Yes
Game.iniConanSandbox/Saved/Config/WindowsServerGame/server rule overrides that must be checked against Enhanced schema[enhanced-settings][legacy-dedicated]Yes
-MULTIHOME and -MULTIHOMEHTTPUse matching explicit host addresses only when multiple adapters require themServer startup argumentsSelects network and HTTP-service bind addresses on multi-interface hosts[enhanced-troubleshooting]Yes
ModHttp.ini origin approvalsOnly the exact origin documented by a trusted Enhanced-compatible modConanSandbox/Saved/Config/WindowsServer/ModHttp.iniLimits each mod's permitted outbound HTTP origins[enhanced-mod-http]Yes

Avoid incompatible clients and unsafe shortcuts

Players, mods, and administration

Cross-play and editions

At the reviewed date, Enhanced server multiplayer is for Steam Enhanced clients; Xbox, PlayStation, Epic, Microsoft Store, and Legacy UE4 clients cannot join.

  • Do not advertise console crossplay for Enhanced.
  • A Legacy PC client is not interchangeable with an Enhanced Steam client.
  • Client and server builds must match; recheck the platform matrix before publication because Funcom can expand it later.

Mods and extensions

Enhanced supports mods, but each must be UE5/current-build compatible, retain its expected pak name, and receive only the precise trusted HTTP origins it requires.

  • Legacy UE4 compatibility is not presumed.
  • Do not rename pak files; the official troubleshooting guide identifies this as a load problem.
  • Treat ModHttp.ini as a security permission list and back up mod data/config with the full Saved tree.

Administration

Use unique protected admin/RCON credentials and keep TCP 25575 private; RCON availability alone does not prove a native save-and-exit command for clean automation.

  • Use the current admin save path and normal process close before copying Saved.
  • Do not claim graceful remote shutdown until the exact command and database result are release-tested.
  • Redact credentials, addresses, platform/player IDs, and database details in support artifacts.

Preserve a return path before maintenance

Updates, backups, and rollback

Update without gambling the world

Enhanced updates need a stopped full Saved snapshot and current mod/config review; Legacy-to-Enhanced conversion is one-way, so rollback depends on preserving the untouched Legacy source.

  1. 1

    Record generation and build

    Identify Enhanced versus Legacy, Steam build, executable, database, ports, INIs, and mods before maintenance.

  2. 2

    Save, stop, and copy Saved

    Use the current admin save route, close normally, wait for exit, and copy the whole ConanSandbox/Saved tree.

  3. 3

    Update and repair current configuration

    Validate App ID 443030, remove documented stale BuildIdOverride keys, and update only Enhanced-compatible mods/origins.

    steamcmd +login anonymous +app_update 443030 validate +quit
  4. 4

    Use the correct rollback boundary

    Restore a compatible Enhanced full snapshot, or return to the immutable Legacy game.db/runtime; never expect game_0.db to convert backward.

Back up and prove the restore path

The complete recovery boundary is the stopped ConanSandbox/Saved tree, not a lone game_0.db; it preserves configs, mods, logs, and SQLite WAL/SHM state together.

  1. 1

    Create a clean checkpoint

    Warn players, use the available admin save path, close normally, and wait for process exit.

  2. 2

    Copy the full Saved tree

    Capture game_0.db, sidecars, WindowsServer configuration, mods, ModHttp settings, and logs in one dated set.

  3. 3

    Quarantine before restore

    Preserve the current incident state and restore one complete compatible Enhanced snapshot while stopped.

  4. 4

    Validate database and gameplay

    Start privately; verify map, clans, characters, buildings, followers, mods, save/restart, and a matching Enhanced client join.

Diagnose before reinstalling

Common Conan Exiles Enhanced server problems

Legacy game.db does not appear in Enhanced

What players see

Enhanced creates a fresh world or ignores the copied Exiled Lands database.

Likely cause

game.db is in the wrong Saved location, a pre-existing game_0.db blocked first conversion, or the source is not a supported Exiled Lands migration.

  1. 1.Stop and preserve both source and newly generated state.
  2. 2.Return to an immutable Legacy copy and follow the official one-way order with no existing game_0.db.

Enhanced client reports a server version mismatch

What players see

A Steam Enhanced client cannot join, or the server advertises a different build.

Likely cause

Client/server builds differ, stale BuildIdOverride keys remain, or a Legacy/beta server tool is running.

  1. 1.Preserve Saved and record the installed tool/build before changing anything.
  2. 2.Align the current stable Enhanced server/client and remove only the stale keys identified by official troubleshooting.

Mods fail after the Enhanced UE5 upgrade

What players see

The server exits, skips a mod, or loads a world without expected mod content.

Likely cause

A Legacy-only mod, renamed pak, incompatible build, or missing/unsafe ModHttp origin approval is present.

  1. 1.Stop before the incomplete mod state saves over production and copy all of Saved.
  2. 2.Verify an Enhanced-compatible original pak and approve only its documented exact origins on a test copy.

Evidence stays visible

Sources and verification

Technical behavior changes with server builds. These are the references reviewed for this guide. Official documentation wins if a later patch changes a path, port, command, or compatibility rule.

  1. [enhanced-overview] Funcom

    Conan Exiles Enhanced overview

    Reviewed 2026-08-30 · Official documentation

  2. [enhanced-launch] Funcom

    Conan Exiles Enhanced UE5 launch announcement

    Reviewed 2026-08-30 · Official documentation

  3. [enhanced-servers] Funcom / Conan Exiles Enhanced documentation

    Enhanced dedicated-server documentation

    Reviewed 2026-08-30 · Official documentation

  4. [enhanced-migration] Funcom / Conan Exiles Enhanced documentation

    UE4 to UE5 server migration

    Reviewed 2026-08-30 · Official documentation

  5. [enhanced-troubleshooting] Funcom / Conan Exiles Enhanced documentation

    Enhanced server troubleshooting

    Reviewed 2026-08-30 · Official documentation

  6. [enhanced-settings] Funcom / Conan Exiles Enhanced documentation

    Enhanced server settings

    Reviewed 2026-08-30 · Official documentation

  7. [enhanced-mod-http] Funcom / Conan Exiles Enhanced documentation

    Enhanced Mod HTTP configuration

    Reviewed 2026-08-30 · Official documentation

  8. [legacy-dedicated] Funcom

    Conan Exiles dedicated-server baseline

    Reviewed 2026-08-30 · Official documentation

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